LoreMind
AI-powered NPC intelligence for Unity. Give your NPCs real knowledge, unique personalities, and dynamic conversations anchored in your game's lore.
Context-Aware NPCs
NPCs respond based on game context - location, time, weather, player state, and nearby characters.
Lore-Grounded Responses
Upload your game's lore and NPCs draw from it to give authentic, world-consistent answers.
Entity Minds
Define unique NPC personalities, speaking styles, knowledge scope, and relationships with other NPCs.
// Add the LoreMind component to your NPC
var npc = GetComponent<LoreMindNPC>();
// Player asks about the cursed temple
NPCResponse response = await npc.RespondAsync(
"What can you tell me about the temple?"
);
// NPC responds based on their knowledge and personality
dialogueUI.ShowText(response.response);TinySave
A drop-in save system for Unity that makes saving and loading game state effortless.
Mark fields with [SaveField]
Encryption, migrations, and testing included
Modern async API that doesn't block
[SaveField]
public int health = 100;
[SaveField]
public string playerName;
// Save and load with one line
await SaveManager.SaveAsync("slot1");Wayfinder
Tactical RPG framework for Unity. Grid combat, pathfinding, abilities, and AI infrastructure. Built for turn-based games.
Utility-based decision-making with buff evaluation
Height advantage, directional attacks, 20+ effects
ScriptableObject abilities and AI config
// Preview combat for UI or AI
float damage = CombatCalculator.Instance
.PreviewDamage(knight, enemy, ability);
// AI makes tactical decisions
AIDecision decision = brain.MakeDecision();Built for Unity Developers
Every asset is designed with the Unity developer experience in mind. Clean APIs, comprehensive docs, and production-ready code.
Clean APIs
Intuitive interfaces that feel natural to use. No convoluted setup or boilerplate.
Production Ready
Thoroughly tested and optimized. Ready to ship in your game from day one.
Great Documentation
Comprehensive guides, API references, and examples. Get up and running fast.