Lore Sync
Sync your project’s lore to a local folder for offline reference.
Requirements
- Editor API Key — configure in the Control Panel before syncing
- Editor only — Lore Sync is an editor tool, not available in builds
Overview
Lore Sync downloads your project’s lore data from the LoreMind cloud to a local .loremind/ folder in your Unity project. This gives your team a local snapshot of the project’s narrative state.
Use cases:
- Narrative design review — browse entity minds, documents, and relationships without the dashboard
- Team sharing — commit the
.loremind/folder to version control so everyone has the same lore reference - Local backup — keep an offline copy of your project’s lore data
How to Use
From the Menu
Window > LoreMind > Sync Lore Data
From the Control Panel
Open the Control Panel and go to the Project tab. Click the Sync Lore Data button.
What Gets Synced
| Data | Description |
|---|---|
| Entity Minds | NPC personalities, backstories, speaking styles, and configuration |
| Documents | Lore documents and their content |
| Tags | Knowledge tags and their assignments |
| Locations | Named locations and descriptions |
| Relationships | NPC-to-NPC relationships and descriptions |
| Relationship Types | Custom relationship types |
| Project Settings | Project-level configuration |
| Knowledge Graph | A generated map of which minds can access which documents (by tag) |
Notes
- One-way sync — data flows from cloud to local only. Edits to local files are not uploaded.
- Overwrite in place — each sync rewrites files with the latest cloud state. Items deleted in the cloud can leave stale per-item files behind; delete the
.loremind/folder and re-sync for a clean snapshot. - Sync status and errors are shown in the Control Panel’s Project tab
Next Steps
- Entity Minds — Configure NPC personalities
- Documents — Manage lore documents
- LoreMindNPC — Use synced Entity Minds in your game
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