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Lore Sync

Sync your project’s lore to a local folder for offline reference.

Overview

Lore Sync downloads your project’s lore data from the LoreMind cloud to a local .loremind/ folder in your Unity project. This gives your team a local snapshot of the project’s narrative state.

Use cases:

  • Narrative design review — browse entity minds, documents, and relationships without the dashboard
  • Team sharing — commit the .loremind/ folder to version control so everyone has the same lore reference
  • Local backup — keep an offline copy of your project’s lore data

How to Use

From the Menu

Window > LoreMind > Sync Lore Data

From the Control Panel

Open the Control Panel and go to the Project tab. Click the Sync Lore Data button.

What Gets Synced

DataDescription
Entity MindsNPC personalities, backstories, speaking styles, and configuration
DocumentsLore documents and their content
TagsKnowledge tags and their assignments
LocationsNamed locations and descriptions
RelationshipsNPC-to-NPC relationships and descriptions
Project SettingsProject-level configuration

Requirements

  • Editor API Key — configure in the Control Panel before syncing
  • Editor only — Lore Sync is an editor tool, not available in builds

Notes

  • One-way sync — data flows from cloud to local only. Edits to local files are not uploaded.
  • Full replace — each sync overwrites the previous local snapshot with the latest cloud state
  • Sync status and errors are shown in the Control Panel’s Project tab

Next Steps

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